![]() Desecrate and Corpse Walk now have a static 15% chance to spawn a Spectre Corpse, rather than a 2x relative weighting compared to all other possible corpse types. Raise SpectreSpell, Minion Level: (1-20) Cost: (15-28) Mana Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to.(80-120)% increased Evasion and Energy Shieldįor each nearby corpse, 1% increased Movement Speedįor each nearby corpse, Regenerate 8.00 Life per second Every glorious conquest ![]() ![]() In areas where no monsters have spawned, a specific desecrate table is used. Minions have +30 to all Elemental Resistances. I’m gonna post my take, hopefully it will attract other valuable input. Cast Time: 0.85 sec Requires Level 28 Raises a spectral version of a defeated foe as a minion to fight for you in battle. Port (T10) - Desecrate 2/3 - Roaming 0/3 - A set of 3 in about 9-12 casts each, once I hit nothing Wasteland (T11) - Desecrate 0/5 - Roaming 0/5 - Did about 20-25 desecrates each time. They are a support only squishy minion, compared to the budget 6 link powerhouse they once were. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. The current state of raise spectre is incredibly sad. Desecrate can now only create monsters that are in the instance it is used in. I have been a forever enjoyer of spectre builds. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Ĭorpse Walk is a skill granted by Corpsewalker CorpsewalkerĮnergy Shield: (36-52) Requires Level 55, 52 Dex, 52 Int Triggers Level 20 Corpse Walk when Equipped The way spectre works has been changed( for the better ). Spawns corpses around you while you move.
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